


















ERÄ FOR ARTISANS
Product Intervention /
Industry & User Research /
User Interface Design
Start up competition Cornell Tech
May 2023
Product Intervention /
Industry & User Research /
User Interface Design
Start up competition Cornell Tech
May 2023
How might we improve the economic wellbeing of artisans by ensuring they earn a fair, living wage from selling their craft? Erä focuses specifically on product development and business models to accelerate positive social change. High fidelity prototype and additional research and information available upon request.
In collaboration with Juliana Serna Mesa, Santiago Vélez, Shambhavi Gupta and Annie Spahn.
In collaboration with Juliana Serna Mesa, Santiago Vélez, Shambhavi Gupta and Annie Spahn.




GRAPHIC DESIGN
Figma / Photoshop / After Effects
Figma / Photoshop / After Effects
Created graphic design content for Parsons “Cloud Salon.”
Designs were created through Photoshop and Figma and overlaid with moving bubbles through After Effect. Graphic design content is used by Parsons for promotional purpose through e-mail, instagram and posters; https://www.instagram.com/parsons_dt/
Designs were created through Photoshop and Figma and overlaid with moving bubbles through After Effect. Graphic design content is used by Parsons for promotional purpose through e-mail, instagram and posters; https://www.instagram.com/parsons_dt/






BREATHING LIGHT
Light-Space Art / Choreographed Sculpture / Kinetic Installation
Work in Progress
Light-Space Art / Choreographed Sculpture / Kinetic Installation
Work in Progress
Soft movement and dynamic light mimicking respiration guides breathing to reduce anxiety.
Uncertainty over medical outcomes can cause anxiety in patients and waiting room users. Anxiety is known to cause rapid breathing. “Breathing Light” will act as a beautiful intervention of light and art which acts to reduce waiting room anxiety by guiding the breathing of waiting room patrons. Meditation through guided breathing is known to reduce feelings of anxiety and stress.
Uncertainty over medical outcomes can cause anxiety in patients and waiting room users. Anxiety is known to cause rapid breathing. “Breathing Light” will act as a beautiful intervention of light and art which acts to reduce waiting room anxiety by guiding the breathing of waiting room patrons. Meditation through guided breathing is known to reduce feelings of anxiety and stress.








OUT WITH THE NEW, IN WITH THE OLD
Physical Computing / Screen-Printing / Coding / Arduino
Work in Progress
Physical Computing / Screen-Printing / Coding / Arduino
Work in Progress
Series of ‘self-portraits.’ Childhood pictures have been photoshopped into masterpieces paintings. The Dutch Golden Age portraits were selected as a tribute and ode to my Dutch heritage. The past meets the present.
Peltier modules linked to Arduino and relay to trigger a change in a physical screen-printed painting. The Peltier modules generate heat, which in turn activates the thermochromic ink, initiating a transformation in the artwork's aesthetic. Work in progress, still experimenting with temperature and canvas.
Peltier modules linked to Arduino and relay to trigger a change in a physical screen-printed painting. The Peltier modules generate heat, which in turn activates the thermochromic ink, initiating a transformation in the artwork's aesthetic. Work in progress, still experimenting with temperature and canvas.



PUZZLE TELLING
Game Design / Storytelling / Piecing Together History
May 2023
work in progress
Game Design / Storytelling / Piecing Together History
May 2023
work in progress
PUZZLE TELLING - A GAME ABOUT PIECING HISTORY TOGETHER
Puzzle Telling is a multiplayer game designed for a minimum of 2 players to delve into the history of New York’s Dutch roots. The game combines collaborative puzzle-solving, role-playing, and storytelling with a unique double-sided puzzle. Players explore themes of erasure, distortion, and reconstruction of the stories that have shaped Dutch narratives in New York’s history, engaging in three phases of guided gameplay. The puzzle undergoes a transformation based on the infinite chocolate bar paradox, symbolizing the dynamic shifts in perspectives and the revelation of hidden aspects of history. This puzzle is an experimentation and an iterative expression process of ways to help people play with uncovering history in their own way. The goal is to open a segway for conversations, evaluation and learning, not to gamify colonisation.
GAMEPLAY STAGES
In Stage 1, the storyteller takes players through the events depicted on the ceramic puzzle, offering prompts, context, and historical insights. Stage 2 sees the puzzle undergo a transformation based on the infinite chocolate bar paradox, symbolizing the dynamic shifts in perspectives and the revelation of hidden aspects of history. Players must place the missing piece in context, while the storyteller prompts them to understand and appreciate the various perspectives and events that shaped this crucial period. Finally, in Stage 3, players flip the puzzle pieces and are prompted to engage in open-ended activities and dialogue about the historical perspectives.
Puzzle Telling is a multiplayer game designed for a minimum of 2 players to delve into the history of New York’s Dutch roots. The game combines collaborative puzzle-solving, role-playing, and storytelling with a unique double-sided puzzle. Players explore themes of erasure, distortion, and reconstruction of the stories that have shaped Dutch narratives in New York’s history, engaging in three phases of guided gameplay. The puzzle undergoes a transformation based on the infinite chocolate bar paradox, symbolizing the dynamic shifts in perspectives and the revelation of hidden aspects of history. This puzzle is an experimentation and an iterative expression process of ways to help people play with uncovering history in their own way. The goal is to open a segway for conversations, evaluation and learning, not to gamify colonisation.
GAMEPLAY STAGES
In Stage 1, the storyteller takes players through the events depicted on the ceramic puzzle, offering prompts, context, and historical insights. Stage 2 sees the puzzle undergo a transformation based on the infinite chocolate bar paradox, symbolizing the dynamic shifts in perspectives and the revelation of hidden aspects of history. Players must place the missing piece in context, while the storyteller prompts them to understand and appreciate the various perspectives and events that shaped this crucial period. Finally, in Stage 3, players flip the puzzle pieces and are prompted to engage in open-ended activities and dialogue about the historical perspectives.